In late August of 2021, I began experimenting with digital audio production using Cakewalk.
Currently, I'm exploring sound design and music composition for many of my projects, both personal and professional. ​​​​​​​
Sound Design breakdown
The following videos showcase a set of special attack SFX for a boss enemy in the game Quality Assurance, "Mega Murphy," and break down how I constructed each layer of sound.
Music Composition
The following are audio visualizers for the variety of music I've created. Take a listen!
LIFE AS WE NEVER KNEW IT
An experimental soundtrack for an interactive AR experience named Theia, where guests can create their own alien life.
INITIATION
Made for a rhythm game prototype, Dodgebeat.
Currently used for a "tutorial" level.
THRASH MOB
A preliminary song concept for Dodgebeat.
Made with similar synth/instruments.
THUMP
Predecessor to both Initiation and Thrash Mob.
Inspired by Everhood's OST.
KITTY CATASTROPHE
Made for Tower of Power.
Plays during the final boss level.
GRAVEGROOVE
Level 2 track for Tower of Power.
Theme of a jazzy ghost miniboss.
FEMUR FEVER
Level 1 track for Tower of Power.
Complete with sorcerous skeleton miniboss.
THE POWER
Main theme for Tower of Power.
THETA
Closing theme for a surrealist audio series, Omniliminal.
OMNILIMINAL
The titular main theme.

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