In late August of 2021, I began experimenting with audio production using Cakewalk; from which I have transitioned to using Studio One as of 2023.
Currently, I'm exploring sound design and music composition for many of my projects, both personal and professional.
These following videos showcase a set of special attack SFX for a boss enemy in the game Quality Assurance, "Mega Murphy," and break down how I constructed each layer of sound.
The following are audio visualizers for the variety of music I've created. Take a listen!
A synthwave track made with Studio One and the USYNTH 2080 VST to help me get acquainted with my newer music production tools.
Made for a rhythm game prototype, Dodgebeat.
Currently used for a "tutorial" level.
Made for Tower of Power.
Plays during the final boss level.
Level 2 track for Tower of Power.
Theme of a jazzy ghost miniboss.
Level 1 track for Tower of Power.
Complete with sorcerous skeleton miniboss.
Main theme for Tower of Power.
Closing theme for a surrealist audio series, Omniliminal.
The titular main theme.