In late August of 2021, I began experimenting with audio production using Cakewalk; from which I have transitioned to using Studio One as of 2023.
Currently, I'm exploring sound design and music composition for many of my projects, both personal and professional. ​​​​​​​
Sound Design
These following videos showcase a set of special attack SFX for a boss enemy in the game Quality Assurance, "Mega Murphy," and break down how I constructed each layer of sound.
Music Composition
The following are audio visualizers for the variety of music I've created. Take a listen!
REDEYE
Another track made with Studio One, using a custom Vital patch and a recorded guitar performance to emulate a DOOM/ULTRAKILL style of sound.
BLUESHIFT
A synthwave track made with Studio One and the USYNTH 2080 VST to help me get acquainted with my newer music production tools.
LIFE AS WE NEVER KNEW IT
An experimental soundtrack for an interactive AR experience named Theia, where guests can create their own alien life.
INITIATION
Made for a rhythm game prototype, Dodgebeat.
Currently used for a "tutorial" level.
THRASH MOB
A preliminary song concept for Dodgebeat.
Made with similar synth/instruments.
THUMP
Predecessor to both Initiation and Thrash Mob.
Inspired by Everhood's OST.
KITTY CATASTROPHE
Made for Tower of Power.
Plays during the final boss level.
GRAVEGROOVE
Level 2 track for Tower of Power.
Theme of a jazzy ghost miniboss.
FEMUR FEVER
Level 1 track for Tower of Power.
Complete with sorcerous skeleton miniboss.
THE POWER
Main theme for Tower of Power.
THETA
Closing theme for a surrealist audio series, Omniliminal.
OMNILIMINAL
The titular main theme.

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