In late August of 2021, I began experimenting with digital audio production using Cakewalk.
Currently, I'm exploring sound design and music composition for many of my projects, both personal and professional.
Sound Design breakdown
The following videos showcase a set of special attack SFX for a boss enemy in the game Quality Assurance, "Mega Murphy," and break down how I constructed each layer of sound.
Music Composition
The following are audio visualizers for the variety of music I've created. Take a listen!
LIFE AS WE NEVER KNEW IT
An experimental soundtrack for an interactive AR experience named Theia, where guests can create their own alien life.
INITIATION
Made for a rhythm game prototype, Dodgebeat.
Currently used for a "tutorial" level.
KITTY CATASTROPHE
Made for Tower of Power.
Plays during the final boss level.
GRAVEGROOVE
Level 2 track for Tower of Power.
Theme of a jazzy ghost miniboss.
FEMUR FEVER
Level 1 track for Tower of Power.
Complete with sorcerous skeleton miniboss.
THE POWER
Main theme for Tower of Power.
THETA
Closing theme for a surrealist audio series, Omniliminal.
OMNILIMINAL
The titular main theme.